Airstrike

Rockets and grenades rain from the sky for 10 seconds. The blasts hurt everyone and tear up the terrain, so keep moving.

Airstrike: shells fall across the arena, and every blast hurts anyone close and breaks the ground.

At a glance

EffectOne shell every 1.2 s
Lasts10 s
Warning2 s before it starts
Grenade fuse1.5 s
MapsEvery map

What changes

Bazooka rockets and grenades fall from the top of the arena at random spots, with a small tilt. You get about 8 shells over the 10 seconds the card lasts.

A rocket explodes on the first thing it touches. A grenade explodes when its fuse runs out. The blasts are the same as a player's: they hurt everyone, knock you back and tear chunks out of the terrain.

How to survive

Keep moving and watch the top of the screen: a shell is easiest to dodge while it is still falling. A grenade that lands next to you is a countdown, so get away from the spot, not out of the fight.

A platform above you catches shells, but the blasts tear it apart, so cover doesn't last. On maps with a steel roof, like Crush and Brawlhouse, the shells start below the roof. And don't count on your shield: explosions are never parried.

When to vote for it

Vote for it when the survivors are dug in on one spot, or when the ground under them is all that keeps them in the round. It hurts everyone alike, so it is the purest chaos in the deck.

More in this guide

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