Chaos Director
Airstrikes, gravity swaps and fast platforms: the cards that twist a round, and how ghosts, spectators and stream chat pick them.
How it works
The Chaos Director has a deck of five cards: Airstrike, Low gravity, Heavy gravity, Fast platforms and a Weapon party. When a card is played, it changes the arena for everyone at once, then wears off.
A card lasts 10 seconds (a Weapon party lasts 20). Only one card runs at a time, and every effect is cleared when the round resets.
A card gets played in two ways. The crowd votes for one: players who died this round, spectators and a linked stream chat. Or, when nobody is dying, the Director plays one on its own.
When nobody dies
If a live round goes 20 seconds without a death, the Director plays a random card to shake things up. Any death starts the 20 seconds over.
If the stalemate carries on, a different card follows 4 seconds after the last one ends. The Director never plays a card while another one is announced or running, so effects don't stack.
It only does this when at least one human is in the room. In a party where the host turned ghost votes off, it stays quiet.
What you see
A banner names the effect and who chose it: Ghosts, Spectators, Chat or the Director. It counts down 2 seconds before the card starts, so you can get ready.
Everyone sees the same banner at the same time, whether you are alive or dead.

Is it fair?
Every card hits everyone the same way, and none of them can be aimed at a single player. There is no ammo card, because that would favor whoever is already armed.
The server counts the votes on its own schedule, not the moment a vote arrives. Nobody can time a card to land right when they want it.
The cards
- Airstrike
Rockets and grenades rain from the sky for 10 seconds. The blasts hurt everyone and tear up the terrain, so keep moving.
- Low gravity
Gravity drops and everyone floats. Jumps go higher, hits send fighters flying further, and ring-outs get easy.
- Heavy gravity
Gravity gets heavy and everything drops fast. Jumps fall short, some gaps get out of reach, and knocked-back fighters hit the floor sooner.
- Fast platforms
Every moving platform speeds up. Lifts, sliding slabs and spinning platforms run at 2.5 times their normal pace, so keep your footing.
- Weapon party
For 20 seconds, every weapon drop is the same weapon. Everyone fights with it, and the banner tells you which one.
How the crowd votes
- Ghost votes
When you die, you get a say. Ghosts and spectators vote on the card that hits the arena next, and the living have to survive it.
- Stream chat votes
Link your Twitch or YouTube chat in a party and let your viewers vote on the next twist by typing 1, 2 or 3.






