Maps with Rising Lava

Arenas where lava climbs from below on a timer and the dry ground shrinks until the last fight happens on top.

Rising lava is a clock. It starts at the bottom, waits, then climbs at a steady rate. Lava is instant death and cannot be shot or blocked, so the only decision is where you will be standing when it reaches you. Lava floods a stepped pyramid over 40 s after a 6 s wait, and stops just short of the top slab, so the last fighters meet on dry ground and the round ends in combat. Crate Pit has no floor at all: eight crate pillars stand over the pool, and it climbs for 60 s after an 8 s wait until it is level with the two tallest tops. The shorter pillars are underwater long before then.

Move toward higher ground while you still have a choice. Anyone who waits to finish a fight on a tier that is about to flood loses it to the lava.

The maps

  • Lava
    Lava

    Molten lava starts at floor level and rises tier by tier until only the top platform is dry.

  • Crate Pit
    Crate Pit

    Eight climbable crate pillars stand out of a rising lava pit, with no visible ground between them.

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