Maps with Moving Platforms
Arenas where some of the ground slides, rises or loops on a schedule. Learn the rhythm and a mover is a ride; misjudge it and it is a fall.
A moving platform carries whoever stands on it and never tears, however hard it is shot. That makes it the one piece of ground you can count on, as long as you know where it will be. Every map here gives the movers a different job. Canyon, Lift and Elevator use them as the way up, on loops of a few seconds. Motion, Ascend and Shuttle sweep slabs across the top of an otherwise ordinary arena. Crush turns two steel walls into a clock that shrinks the floor. Sniper moves steel pillars to open and close firing lanes. Islands uses lifts as the only bridges over a fall, and Ice makes the movers slippery. Polarity sweeps a slab that pushes you away.
Against a mover, wait for the pause at the end of its travel. That is when it is easiest to board, and when anyone on it is easiest to hit.
The maps
- Canyon
A central pit between two angled ramps, with a vertical elevator running across climbable canyon walls.
- Motion
A showcase of the three moving-platform types at once: oscillating, sweeping and scripted-path movers in the middle of play.
- Ascend
The classic layout with the centre platform replaced by a slab that slides smoothly up and down.
- Shuttle
A wide arena with a horizontal slab that shuttles back and forth, pausing briefly at each end.
- Lift
A tall arena with a scripted vertical lift that rises and returns, holding at both ends.
- Crush
Steel crusher walls sweep across the arena. Weapon drops lean toward grenades and Molotovs and away from Warpgate.
- Elevator
A mirror-symmetric climb made of chained vertical lifts, ending at two narrow top slabs that look down on the whole arena.
- Sniper
A wide, flat arena with glass decks and slow movers that open and close sightlines. Drops favour snipers, bows and shotguns.
- Islands
No floor: just floating islands, with vertical lifts as bridges across the gaps.
- Ice
Half the floor and both movers are slippery ice, so you keep sliding after you stop pressing a direction.
- Polarity
Platforms that carry gravity fields: a planet pulls you in, and a sweeping crown pushes you away over a pit.