Maps with Skewed Weapon Drops

Arenas that change which weapons fall: some drop more often, some less, and some never.

Most maps use the standard drop table. These two change the odds, so the map is tied to a weapon style. The weights are multipliers on how likely each weapon is to drop, and a zero means it never does. Crush favors the Grenade and the Molotov at 1.5 times as likely, makes the Singularity half as likely, and removes the Warpgate completely, because a portal would skip the squeeze. Explosives are the weapon of a map where everyone is packed into a 300 px strip. Sniper is built for long sightlines. The Sniper Rifle is three times as likely, the Bow twice, and the Shotgun and Bazooka 1.5 times, and the arena is the widest in the game.

The bias tells you what to expect, and so what to prepare for. Against explosives, spread out. Against rifles, stay behind a pillar or off the lane.

The maps

  • Crush
    Crush

    Steel crusher walls sweep across the arena. Weapon drops lean toward grenades and Molotovs and away from Warpgate.

  • Sniper
    Sniper

    A wide, flat arena with glass decks and slow movers that open and close sightlines. Drops favour snipers, bows and shotguns.

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